package se.liu.johfa428.game.levelspace;

import se.liu.johfa428.game.levels.level00.Level00_Death;
import se.liu.johfa428.game.levels.level00.Level00_Intro;
import se.liu.johfa428.game.levels.level00.Level00_LevelSelection;
import se.liu.oschi129.level.levelspace.LevelSpace;

/**
 * This class loads all levels used in se.liu.ohfa428.game(...) into the memory.
 * Levels can be loaded from the memory by using LevelSpace.get(levelName).
 * 
 * @author johfa428
 */
public class GameLevelSpace extends LevelSpace {

	public GameLevelSpace() {
		add("level00_death",new Level00_Death());
		add("level00_intro",new Level00_Intro());
		add("level00_levelselection",new Level00_LevelSelection());
	}
	
}
